---
title: "EASHL Player Overall Rating Explained | How Every Player Is Rated"
description: "Player pages now show an overall out of 99. Each stat is weighted by how much it predicts a team outscoring its opponent, measured on real NHL 27 games, and the overall tells winning lineups from losing ones better than points or Player Score."
canonical: https://chelhead.com/blog/eashl-player-overall-rating-explained/
last-updated: 2026-10-22
---

# Introducing Player Overall: A Rating Out of 99 for EASHL Players

> Player pages now show an overall out of 99. Each stat is weighted by how much it predicts a team outscoring its opponent, measured on real NHL 27 games, and the overall tells winning lineups from losing ones better than points or Player Score.

Published 2026-10-22 by ChelHead Team

## What It Is

Player pages now show a player overall: one number out of 99, built from a player's stats at every club they have played for.

Points miss a lot. A top scorer might never pass, and a defenceman with few points might be the reason the club wins. EA's in-game overall rates the build you picked, which says nothing about how you play it.

## What You See

The overall sits in a ring at the top of the player page. 70 is the median player at the same position and lobby size (among players with enough games), and each 10 points up to 90 is one standard deviation. Past 90 the points come slowly, so only a handful of players in each lobby size ever reach 99. An 80 is well above average, and a 90 puts you among the best. The ring's colour follows the band: gold for the 90s, violet for the 80s, blue for the 70s, green for the 60s, slate for the 50s and rose below that.

The overall appears once a player has 5 games, counting every club. Before that, a player whose EA career stats cover at least 5 games gets a number read from those, labelled as career stats. The career line keeps counting for skaters after their 5th game, as 5 extra games, so the number doesn't jump around while the sample is small. Goalies drop the career line once they have 5 games.

## How Stats Are Weighted

The weights were measured from real NHL 27 games instead of picked by hand.

A goal obviously helps win the game it was scored in, so checking a stat against the same game proves nothing. The useful question is whether players who score a lot keep winning. So for each game, we rated every player only from their _other_ games, then checked how well those ratings predicted which team outscored the other. Every stat went through the same test.

Goals, assists, possession and takeaways carry the most weight. Some results surprised us. Once goals are counted, shots on net add almost nothing, because the goal already gets the credit for the shot that mattered. Missed shots count slightly against you, and hits barely register. Penalty minutes cost you, about six times as much in 3v3 as in 6v6, because every 3v3 penalty is a penalty shot.

## Team Results

Wins and plus/minus stay out. Nobody changes lines in EASHL, so every skater on a team is on the ice for nearly every goal, and plus/minus ends up close to the team's goal differential. Counting either would hand every player on a winning club the same boost of 3 to 4 points, and every player on a losing club the same penalty, with no way to tell who earned it.

Results do come in one narrower way. For each game, we predict the goal differential from both lineups' stats, each player rated from their other games, and compare it with the real score. A team that keeps beating that prediction is doing something the box score misses, like defending well without the puck, and its players get a little credit for it. A team that loses about as often as its stats say it should loses nothing for it. The prediction rates the opponents too, so running up the score on weak clubs earns nothing extra.

## Does It Work?

We tested it on games it had never seen: rate every player from the games before, add up each lineup, and measure how often the totals rank the lineup that won above the one that lost. 0.50 is a coin flip and 1.00 is perfect. Points per game and Player Score (our grade for a single game, the one behind the three stars) went through the same test:

- **3v3:** overall 0.751, Player Score 0.731, points 0.720
- **6v6:** overall 0.775, Player Score 0.755, points 0.743

Without the team results part, the overall scores 0.737 and 0.765. The margins are small, but the overall came out ahead in both lobby sizes. That's about what we expected: points and Player Score total up what a player did, and the overall was fitted to predict how their lineups do next.

## Positions

Every stat is compared with the average at your position. A defenceman isn't punished for scoring less than a centre, and a centre gets no credit just for taking draws.

Games played out of position are judged against that position, so a defenceman who fills in at centre is measured against centres for those games, faceoffs included. Faceoffs live inside Possession, since only centres take them and a won draw is a won puck.

## Small Samples

A two-game hot streak shouldn't produce a 99, so every stat starts at the average for your position and moves toward your own numbers as games pile up. Goals and possession settle within a few games, while takeaways take longer. Rate a player on 10 games, then again on 10 different games, and the two ratings correlate at about 0.72.

Games that end because a team quit still count, scaled to the part of the game the player was on the ice, and never as less than half a game. A quit game runs about half a game on average, so counting each one as a full game would drag every per-game rate down. Scaling by ice time alone went too far the other way: players whose opponents often quit early came out overrated, which is why the floor is there.

## 3v3 And 6v6

3v3 and 6v6 play very differently. An average 3v3 skater scores about twice as many goals a game as an average 6v6 skater, and the stats carry different weights in each, so each lobby size gets its own rating.

If you play both, the overall blends the two by how many games you played in each. The blend predicts your next games better than either one on its own.

## The Breakdown

Further down the player page, the breakdown splits the rating into five parts: Offense, Possession, Defense, Discipline and Team results. Each shows how many goals a game that part is worth to your team, compared with an average player at your position. They add up to the total behind the overall.

## Goalies

Goalies are rated on save rate alone, pulled toward the average human goalie until they have faced a little over 100 shots. About three EASHL games in four have an AI goalie in net, so human goalie samples are thin, and a goalie's overall moves more slowly than a skater's.

## Limits

- It knows nothing about your build. That's what EA's overall rates.
- It covers your games with every club you play for.
- Team results update once a day.
- It is refitted for each NHL title, because each title plays differently.

---

ChelHead is an independent EASHL stats tracker. This web site is not endorsed by or affiliated with Electronic Arts Inc.

Machine-readable index: https://chelhead.com/llms.txt · Sitemap: https://chelhead.com/sitemap.xml · Contact: support@chelhead.com
